Search
Close this search box.

In recent years the public has placed increasing pressure on museums to add collections to the world wide web.

Going online has made good sense to CAMD museums which are able to physically exhibit only a small fraction, at any one time, of the over 55 million objects in their collections.  Already over 30 million visits are being made annually to CAMD museum websites.

To meet demand the museums have digitised collections, developed online educational material and created digital technology to enhance museum-user interactions.

Award Winning

The results have attracted world-wide attention.  In 2011, the Australian Centre for the Moving Image not only won the ‘Best of the Web’ Education award at the international Museums and the Web conference for its ACMI Generator but also the ‘Best Overall’ new web technology over competitors like the Smithsonian and the British Museum.

In the same year, Museum Victoria’s Access all Areas podcast, which provides behind the scenes visits to museum sites, was judged best new initiative in the audio/visual/podcast category at the same conference. In 2010 the National Museum of Australia won the Podcast category with its Audio on Demand program.

Online Access

Thousands of collection items and associated information have already gone online – not only for preservation purposes but because digitising collection data can unlock critically useful information.

Some of the many uses this information can be put to include:

Australia’s NBN

More work remains to be done.  While CAMD welcomed recent Federal support for Australian national museums to bring collections online, much significant data remains to be digitised in State, Territory and regional collections.  CAMD has recommended that the proposed National Cultural Policy:

The National Broadband Network (NBN) is the largest infrastructure project in Australia’s history.  If it is to help Australia to become one of the leading digital economies by 2020 it needs not only to invest in cable and trenches but in the all-important areas of online content and capacity building for its users.